Apple Arcade

Intro

As part of the team at Swordfish, I contributed to a large-scale project for Apple Arcade, creating seamless background loop animations for the App Store. Given the vast diversity of game styles and asset sources, the project demanded extreme precision in timing, motion consistency, and technical finesse to meet Apple's rigorous quality standards. Working closely with character animators and senior designers, I was responsible for environment design, scene assembly, lighting, and texturing. I also focused on craftings precise camera movements to ensure that each loop was not only visually engaging but also technically perfect for the platform’s unique requirements.

Categories:

3D Animation

3D Animation

2D Animation

2D Animation

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